When I was coding Ray-Tracer project for my Computer Science studies in university, I ran into using Haskell parallel map function (map calls function for all list elements). Ray-Tracer runs reflections, shadows, ray-casts, etc. detection for every single pixel in scene and since everything is mathematical calculations, it’s paralleling is almost trivial.
Parallel map functions does [...]
Posts tagged ‘rayracer’
Parallel processes in PHP
February 12th, 2009







